Unleash the power of physical animations

Human: Fall Flat


Maximizing your sound capabilities through FMOD

The shortcomings of Unity’s audio engine

This is a project I made some years ago with a colleague of mine. The idea was to make a tool to synchronize Unity’s physics with FMOD, allowing users to take full advantage of the latter’s audio capabilities.


How to generate profit by abusing the player’s psychology

Photo by Lorenzo Herrera on Unsplash


GAME DESIGN ETHICS

Creating experiences to be enjoyable is one thing, but building mechanics that deliberately exploit addictive behavior is another

Sergio Abreu

Being curious. sergioabreu.me

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store